

It doesnt happen by itself, and making it a routine takes work. Poor communication is often more or less the norm in teams. If the teams tools and rituals do not actively work towards close collaboration and feedback, the team creates mini-waterfalls where everyone works in their own pseudo-agile lanes without really interacting with each other. Like cats living in the same house but ignoring each other. 🐱🐱
Good reflection meetings where the whole team feels safe to share their thoughts are the most effective tool for improvement.
It is best to plan work together and share responsibility for team goals. Ideally, developers should feel responsible for the designers work and vice versa. Planning design activities separately can make this more difficult and in turn lead to the creation of silos within the supposedly agile team.
Collaborative meetings such as dailies should increase transparency about what others are working on and plan further points of collaboration as needed. Solving the actual problems should be done outside of the joint meetings.
As with planning meetings, using the same applications to manage the work of designers and other team members can greatly help the team understand each others work and share responsibility for goals.
Using specific tools to create non-editable documents at handover will make collaboration more difficult. Prefer tools that allow all team members to create, edit and comment on documents. The best collaboration tools are updated live and are easy to use.
Keep digital representations of the same goal or task to a minimum so all team members know where to find the latest comments and ideas.
In this article we mainly talk about customer orientation and customer value. These terms refer not only to customers, but also to potential end users and other stakeholders.
Team refers to all the people involved in creating a product for the customers and end users. Whether they are developers, designers, product owners, managers or other specialists, everyone is seen as part of the team.
We do not draw boundaries between different design roles and designations (UI designer, UX designer, product designer, service designer, ...), as many types of designers are valuable members of a cross-functional agile team. However, we strongly define design by a customer-centric mindset and put it in the context of teams developing software as part of the service.
The word agile is a characteristic that describes certain software development teams. Agile teams have the autonomy to organise their work in short feedback loops that allow them to constantly evolve the way they work, learn from customer feedback and adjust their goals to maximise customer value.